sparkindarkness: (Default)
[personal profile] sparkindarkness
As mentioned here: http://sparkindarkness.livejournal.com/204537.html I am running a werewolf game. Because I prefer to stick mostly to game canon and because the game requires the interaction of many many tribes it is to be set in the Americas (European werewolf tribes tend to have their own established territory and multi-tribal septs are rare or limited to maybe 3 tribes. It‘s also easier to shoot them there).

The things is I don't know exactly where to situate it. I want to keep it as close to the real world as possible (makes for less invention and more interesting research - in my last campaign they went Yuma, Arizona to Miami to Townsville, Queensland and I had lots of fun researching them all) but I am willing to tweak things (turn a moderate city into a NYC sized metropolis, for example). But I need somewhere to start.

So, what do I need?

A city moderately close to forested wilderness “close” can be “within 2-3 days solid travel” but more than a week would be pushing it. The wilderness has to be predominantly woodland.

Temperate/cold climate Snows in winter. Has pine trees. That kind of thing. No deserts, palm trees, calypso dancers.

Not somewhere already heavily established in White Wolf’s canon I like the canon, I use it a lot and don’t want to clash with it too badly since I may want to use it. So NOT: NYC, New York State, San Francisco, Los Angeles, Chicago

A Camarilla City So nowhere that is established as Sabbat - so NOT Toronto (rest of Canada’s fine, I never bought the idea of all of Canada being a Sabbat holding - it made NO sense) Detroit, Miami, Mexico

Bonus points
Not essentials but they’d be nice bonuses if possible:

Native wolf population
Wilderness is actually a National Park or similarly legally protected
The city has a history (not necessarily current presence) of organised crime ties


All suggestions gratefully appreciated!


(ETA: I'm going to do brief research on each suggestion and probably post another post on detailed pros and cons of each :))

(no subject)

Date: 2008-09-28 12:52 am (UTC)
From: [identity profile] theweaselking.livejournal.com
I mean that 90+% of the natives speak French, and 50% of them also speak fluent English, with probably another quarter being either Francophones able to work with a pidgin English or Anglos who can work with a pidgin French.

(no subject)

Date: 2008-10-01 04:19 pm (UTC)
jerril: A cartoon head with caucasian skin, brown hair, and glasses. (Default)
From: [personal profile] jerril
Technically in the rural areas (where you're more likely to get "no English", some of the French spoken has incorporated a startling number of English loanwords... but with the strong pronounciation issues and French grammar, and some shared vocabulary does not a shared language make.

Amusing thing to note, in a Vampire game: Quebequois French is closer to medieval peasant French than Parisian French. Anachronistic vampires speaking continental medieval French or modern English with a continental medieval French accent won't stick out as much. Quebequois will probably be able to pick them out as talking funny, but the Anglos won't, and it makes for a GREAT cover when traveling in Europe.

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