Sep. 26th, 2008

sparkindarkness: (Default)
Me? Going willing to the doctors! Good gods I must be ill!

Ok, I have a bad cold, maybe mild flu and its only been making me miserable for a few days - it's not nearly as bad as a year ago (that long?! ye gods how time flies).

Except of course a year ago I was ill because I have pneumonia. Yeah and it vaguely occurs to me that that means I'm going to have to be more paranoid about respiratory diseases. I'm not sure about pneumonia recurrence, but I do know it can damage your lungs which (presumably) either makes you more vulnerable to lung nasties or makes said lung nasties worse.

Damn it, i normally avoid doctors like the plague now I'm seeking one from paranoia? I must be growing up.


ETA This was promopted by me being sent home from work early today. Note SENT. The Most Senior of Partners has a thing about sick days - you WILL take them if you have something that is potentially contagious. He likes and trusts his staff and knows we (probably) won't abuse it (much) so he demands we take days off when we are sick and pays us generously for our sick days. His reasoning is that having someone spreading germs around his office is far more damaging than doing without them for a few days.

So upon seeing me walk in today, coughing and spluttering, he roared at me to leave the building "and not come back until you have rid yourself of that pestilence!" (yes he does talk like that. He's a very old lawyer, he's allowed). Roared is accurate since he refused to come within 10 feet of me.

My work may be crazy but I've got to love the people there. Even if they do steal my underground parking
sparkindarkness: (Default)
As mentioned here: http://sparkindarkness.livejournal.com/204537.html I am running a werewolf game. Because I prefer to stick mostly to game canon and because the game requires the interaction of many many tribes it is to be set in the Americas (European werewolf tribes tend to have their own established territory and multi-tribal septs are rare or limited to maybe 3 tribes. It‘s also easier to shoot them there).

The things is I don't know exactly where to situate it. I want to keep it as close to the real world as possible (makes for less invention and more interesting research - in my last campaign they went Yuma, Arizona to Miami to Townsville, Queensland and I had lots of fun researching them all) but I am willing to tweak things (turn a moderate city into a NYC sized metropolis, for example). But I need somewhere to start.

So, what do I need?

A city moderately close to forested wilderness “close” can be “within 2-3 days solid travel” but more than a week would be pushing it. The wilderness has to be predominantly woodland.

Temperate/cold climate Snows in winter. Has pine trees. That kind of thing. No deserts, palm trees, calypso dancers.

Not somewhere already heavily established in White Wolf’s canon I like the canon, I use it a lot and don’t want to clash with it too badly since I may want to use it. So NOT: NYC, New York State, San Francisco, Los Angeles, Chicago

A Camarilla City So nowhere that is established as Sabbat - so NOT Toronto (rest of Canada’s fine, I never bought the idea of all of Canada being a Sabbat holding - it made NO sense) Detroit, Miami, Mexico

Bonus points
Not essentials but they’d be nice bonuses if possible:

Native wolf population
Wilderness is actually a National Park or similarly legally protected
The city has a history (not necessarily current presence) of organised crime ties


All suggestions gratefully appreciated!


(ETA: I'm going to do brief research on each suggestion and probably post another post on detailed pros and cons of each :))

Profile

sparkindarkness: (Default)
sparkindarkness

April 2015

S M T W T F S
   1234
567891011
12131415161718
19202122232425
262728 2930  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags