Roleplay musings
Aug. 11th, 2007 03:08 pmSince out last game fell apart from RL issues it’s been a while since we played a game and it’s nice to start afresh now and then, so a new vampire game is planned. And I intend to report it here :)
It’s going to be different. For one thing, I have chosen a city that actually exists to be the setting (I’ve mauled it hugely and changed it a lot, but it’s amazing the amount of inspiration you get from researching a city and all the plot hooks inherent.) Yuma, Arizona (I’ve massively increase the population and tweaked the history for game reasons, though) because there’s something vaguely amusing about having vampires in the sunniest place on earth.
Of course, I was slightly worried when the players instantly checked out Arizona gun laws and came up with “you can carry just about anything without a permit so long as it’s not concealed.” To which one of the players added “how am I supposed to conceal THIS gun anyway?“ I don’t know what “this” gun was but I have the fear. I didn’t believe them but that actually does seem to be true and I have yet to find anything that proves them wrong. Oh dear, this could be a problem.
ETA: My knowledge of Arizona is... loose. If anyone with more info than me out there wants to drop some relevent facts I should be aware of on me (of Arizona or Yuma), I'd much appreciate it (because I is lazy and it is easier than fact checking) especially if something becomes obviously relevent in the game
But I digress: The Opening setting of the game:
The party is a close knit gang of Anarchs in a Camarilla city. They manage to maintain their presence because a) one member is a wealthy, influential lawyer and b) between them they have 7 points of arsenal, 9 points of retainer, multiple points of herd, expert gunsmith skills and expert explosives knowledge. 1 is ex military, 1 ex police, 1 ex professional criminal. The sheriff has adopted an official policy of “oh fuck” and hovers like a vulture trying to see if he could pick them off while they’ve attempted not to do anything TOO aggravating. It was a delicate status quo, but it worked and the gang enjoyed their freedom and independence.
Times have changed, however. the Anarch Free State of California has collapsed under the dual pressures of the Camarilla and Cathayans. San Francisco and Los Angeles are torn between Camarilla and Cathayan vampires, Sabbat rumble in the south and the Anarch Baron of San Diego has declared herself to be a Camarilla prince and abandoned the Anarch cause. More importantly, the raging war between the Sabbat and the Camarilla on the east coast has ended, the Camarilla are victorious even holding New York city, a Sabbat stronghold.
Rumour has it that 3 of the 6 Camarilla Justicars and ex-Justicar Xavier were involved in the fighting - and remain in the US. And now a 4th Justicar, Madam Guil is in California, talking with the Cathayans. By all accounts the Camarilla is turning its vast resources and dangerous attention to the west coast and may be ready to take California for the Camarilla.
This leaves the party in a perilous position: their home, their politics, their way of life is in ruins - the Camarilla is coming, Yuma (which in my universe is MUCH bigger than it really is) may be a staging post, at very least the Justicars aren’t going to be happy with a significant Anarch presence on their doorstep while they launch their Californian campaign. The gang can take just about anything the sheriff can throw - but if the Archons are dispatched to Yuma there could be trouble.
Major Theme to continue:
The party trying to find a place for themselves in the world. The Anarch movement has all but collapsed, certainly on a organised (hah!) level. Can they make peace with the Camarilla authorities? Do they want to? Should they join the Camarilla? If so, what prestige can they negotiate out of it? What about the Sabbat? Will the Camarilla allow them to maintain independence? If so, what will it cost and what accord can them make with them? The party is lost and dancing on quicksand and desperately trying to find a place for themselves.
Major Style changes:
Usually I like to adopt a “Deux Ex Machinae” style to my games. They play in huge cities with vastly powerful vampire elders who largely leave them alone... but act as a threat against player stupidity. I find it’s useful after several debacles I try not to dwell on. They rarely have to do anything , the mere fact that they’re THERE is enough for the players to behave with a modicum of sense. In the same vein, the elders of the city tend to be old and power - to be respected by the players and in turn return a small measure of contempt (at least in the early part of the game).
There is still a Deus Ex Machinae here, but it’s less immediate. The players, as a group ARE a power in the city. They’re well trained, they’re well armed, they have a small private army. They can (and will) demand respect from the elders who in turn will be sparing with their contempt. Of course, if the players mess up too badly the prince can still have their neighbourhood burned down at high noon and there’s always the archons - but it’s not an immediate or an obvious thing. In a way the players will have the feeling of being relatively untouchable. I want to see if they can deal with that better this time round or if I’m going to have to dish out some smack down.
It’s going to be different. For one thing, I have chosen a city that actually exists to be the setting (I’ve mauled it hugely and changed it a lot, but it’s amazing the amount of inspiration you get from researching a city and all the plot hooks inherent.) Yuma, Arizona (I’ve massively increase the population and tweaked the history for game reasons, though) because there’s something vaguely amusing about having vampires in the sunniest place on earth.
Of course, I was slightly worried when the players instantly checked out Arizona gun laws and came up with “you can carry just about anything without a permit so long as it’s not concealed.” To which one of the players added “how am I supposed to conceal THIS gun anyway?“ I don’t know what “this” gun was but I have the fear. I didn’t believe them but that actually does seem to be true and I have yet to find anything that proves them wrong. Oh dear, this could be a problem.
ETA: My knowledge of Arizona is... loose. If anyone with more info than me out there wants to drop some relevent facts I should be aware of on me (of Arizona or Yuma), I'd much appreciate it (because I is lazy and it is easier than fact checking) especially if something becomes obviously relevent in the game
But I digress: The Opening setting of the game:
The party is a close knit gang of Anarchs in a Camarilla city. They manage to maintain their presence because a) one member is a wealthy, influential lawyer and b) between them they have 7 points of arsenal, 9 points of retainer, multiple points of herd, expert gunsmith skills and expert explosives knowledge. 1 is ex military, 1 ex police, 1 ex professional criminal. The sheriff has adopted an official policy of “oh fuck” and hovers like a vulture trying to see if he could pick them off while they’ve attempted not to do anything TOO aggravating. It was a delicate status quo, but it worked and the gang enjoyed their freedom and independence.
Times have changed, however. the Anarch Free State of California has collapsed under the dual pressures of the Camarilla and Cathayans. San Francisco and Los Angeles are torn between Camarilla and Cathayan vampires, Sabbat rumble in the south and the Anarch Baron of San Diego has declared herself to be a Camarilla prince and abandoned the Anarch cause. More importantly, the raging war between the Sabbat and the Camarilla on the east coast has ended, the Camarilla are victorious even holding New York city, a Sabbat stronghold.
Rumour has it that 3 of the 6 Camarilla Justicars and ex-Justicar Xavier were involved in the fighting - and remain in the US. And now a 4th Justicar, Madam Guil is in California, talking with the Cathayans. By all accounts the Camarilla is turning its vast resources and dangerous attention to the west coast and may be ready to take California for the Camarilla.
This leaves the party in a perilous position: their home, their politics, their way of life is in ruins - the Camarilla is coming, Yuma (which in my universe is MUCH bigger than it really is) may be a staging post, at very least the Justicars aren’t going to be happy with a significant Anarch presence on their doorstep while they launch their Californian campaign. The gang can take just about anything the sheriff can throw - but if the Archons are dispatched to Yuma there could be trouble.
Major Theme to continue:
The party trying to find a place for themselves in the world. The Anarch movement has all but collapsed, certainly on a organised (hah!) level. Can they make peace with the Camarilla authorities? Do they want to? Should they join the Camarilla? If so, what prestige can they negotiate out of it? What about the Sabbat? Will the Camarilla allow them to maintain independence? If so, what will it cost and what accord can them make with them? The party is lost and dancing on quicksand and desperately trying to find a place for themselves.
Major Style changes:
Usually I like to adopt a “Deux Ex Machinae” style to my games. They play in huge cities with vastly powerful vampire elders who largely leave them alone... but act as a threat against player stupidity. I find it’s useful after several debacles I try not to dwell on. They rarely have to do anything , the mere fact that they’re THERE is enough for the players to behave with a modicum of sense. In the same vein, the elders of the city tend to be old and power - to be respected by the players and in turn return a small measure of contempt (at least in the early part of the game).
There is still a Deus Ex Machinae here, but it’s less immediate. The players, as a group ARE a power in the city. They’re well trained, they’re well armed, they have a small private army. They can (and will) demand respect from the elders who in turn will be sparing with their contempt. Of course, if the players mess up too badly the prince can still have their neighbourhood burned down at high noon and there’s always the archons - but it’s not an immediate or an obvious thing. In a way the players will have the feeling of being relatively untouchable. I want to see if they can deal with that better this time round or if I’m going to have to dish out some smack down.
(no subject)
Date: 2007-08-11 02:50 pm (UTC)(no subject)
Date: 2007-08-11 03:05 pm (UTC)These guys may travel so i may be bothering you anyway
Wisconsin gun law fact 1
Date: 2007-08-11 04:17 pm (UTC)from a licenced dealer
Re: Wisconsin gun law fact 1
Date: 2007-08-11 04:21 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-11 04:32 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 01:07 am (UTC)What is the upper extent of acquisition? I mean hand guns, yes, rifles, yes, shotguns, yes - are there any high calibre guns that have special rules? I understand there were laws against fully automatic weapons (though they may have lapsed)
Re: Wisconsin gun law fact 1
Date: 2007-08-12 02:17 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 04:58 pm (UTC)So if a weapon is TOO big or fully automatic they're going to have more trouble finding it and they're going to have to be... subtle about its use and display
Re: Wisconsin gun law fact 1
Date: 2007-08-12 05:32 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 05:36 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 05:37 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-13 11:38 am (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-13 01:39 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-13 01:42 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-15 07:41 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-15 07:45 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-11 04:21 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-11 04:35 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-11 04:37 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 01:10 am (UTC)What about the BATFE? I assume this records the serial number of the gun and the name/details of the owner - does this have to be filled out for long guns?
What about casual private transfer (as mentioned above?) do you need a form? Is it a state form or a federal one and does it record ownership details?
For that matter, if it does record name/serial number at al, to what degree do they check your ID?
Re: Wisconsin gun law fact 1
Date: 2007-08-12 02:06 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 04:58 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 05:31 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 01:08 am (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 02:09 pm (UTC)Re: Wisconsin gun law fact 1
Date: 2007-08-12 04:59 pm (UTC)How much are owners and serial numbers matched and tracked?
(no subject)
Date: 2007-08-11 06:07 pm (UTC)Ok now to hustle off and start getting ready for a show...and giggle manically at the thought of Yuma for an RPG setting *GRIN*
(no subject)
Date: 2007-08-12 01:52 am (UTC)By base I assume you mean the Marine air base or the weapon testing Proving Ground?
I am now going to grill you with questions! there will be millions without relent! So quickies for the hour
I've heard of Yuma internatonal airport, yet i can only find details of flight from Yuma to LA and Las Vegas - which strikes me as being rather non-international and very small.
I believe there are 3 nature reserves in the area? Including the Dunes? And 2 Native American reservations. How close are these to Yuma?
In ethnic make up I understand Yuma has an understandably large Hispanic population - is spanish a common language?
The source I used described the city as having rather high unemployment - follow on questions, are crime and poverty major issues? (In vampire games this counts because I need to know whether the kindred can feed on poor mortals with little repercussions or not)
Heee, I choose odd locations - the sunlight thing caught mne, and the reservations were useful for the plot, as well as near California and Mexico without actually being in either
(no subject)
Date: 2007-08-12 07:42 am (UTC)OK Yuma International Airport. Very small is a good discription...lol. According to what I have been told the whole reason it's called an "International" airport is because the airport uses the Marine base's runways and traffic controllers/tower. Because the military planes do go international, they get to call themsleves an international airport. The reality is it's mainly puddle jumper/prop planes that go in and out of there on the civilan side. They do run flights to Phoenix and I believe Tucson and LAX in California as well as Vegas. Actually the Vegas run was just recently added. The airport is about 100 yards long. If you are on the first flight out in the AM ignore all the "get there two hours early" crap you hear, the employees don't get there much more than an hour before the first flight goes out (Found that one out the hard way...LOL). The hangers to several of the Marine Harrier squadrons (including hubby's old one and the one he now works as a civilan at) are on the other side of the runways. You could possibly run across the runways and onto the base proper since there are no dividers between the two sides once your on the airstrip proper to board the planes until you hit the access gates to the flightline and buildings. The runways/airport are surrounded on two sides by rather busy streets with pretty much constant traffic flow. You can sit at the fairgrounds across the street and watch the planes launch, both military and civilan.
Nature reserves. I'm not 100% sure these are all reserves since we're not really all that much of the outdoorsy types, something about 110+ summers...lol. But right off the top of my head if I was looking for a place to hang out/for recreation there is the Imperial Dunes. Namely Buttercup, Glamis and Gorden's Well where folks go to run sand rails, buggies, and all other sorts of off road vehicles. Nice in the winter, not any place anyone sane would be in the summer or in high winds. They are about 30 to 45 minutes away depending on how fast you drive (and how many cops are out....lol). The "season" usually starts Thanksgiving weekend and ends around Memorial Day.
There is also the Colorado river. Fishers Landing is a hotspot to launch boats and jet skis out of during the season (usually Memorial Day weekend to around Labor Day weekend)and is about a 20 minute drive out on the other side of the Proving Grounds. People are on the river year round, fishing, swimming and partying. Lots of little side bits and such that you can easily get a boat in and are fairly secluded. There is also Mitry (probably spelled that wrong) and Martinez lakes nearby. We never were much for the lakes so I can't tell you too much about them.
Part two posted below...shot winded I'm not...LOL!
(no subject)
Date: 2007-08-12 08:02 am (UTC)We have a pretty high poverty/unemployment rate although that seems to be dropping due to all the businesses coming into town lately. If your looking for "fodder" that wouldn't raise suspitions I'd look at the transient and illegal populations. It is not unusual at all to hear about bodies found in the desert, dunes and All American Canal from illegal crossing into the country. They die from lack of water in the desert, drowning in the canal since there are some very nasty currents in there. We also have a swell in transient/homeless population due to the nice winter weather. A large part of them come in by hopping the trains that run through town. In the winter was also have a lot of migrant workers, many who come into the country from Mexico to work the fields, planting and harvesting lettuce, brocoli and other crops.
You don't see too many people carrying around guns anymore. When I first moved out to Tucson in the early 80's it was common place but now, its rare that you see anyone openly carrying a gun. You might raise an eyebrow or two but I doubt anyone would comment too much on it.(Just adding my two cents worth to the conversation below too...LOL)
Any other questions feel free to ask. I hope this helped you out some!!!
(no subject)
Date: 2007-08-15 11:50 pm (UTC)Sounds like a perfect place for vampires! Almost built for them
It helped a lot :). What museums/galaries do you have? Anything special? :)
(no subject)
Date: 2007-08-15 11:48 pm (UTC)I've been told about the lakes and a couple of reserves from wikipedia, just no clue how close they are. Ah, those dunes wopn't be reserves I imagine - I can't see people being allowed to do that much potentially damaging activity on reserves - what about the Algodones Dunes? They feature highly/relatively close?
The river is used a lot for recreation - but is it a working river? Are there any actual docks for freight? Or a major river crossing?
(no subject)
Date: 2007-08-11 06:45 pm (UTC)You must go to the dark side for that information as packing.org is down again.
http://nraila.org/statelawpdfs/AZSL.pdf
Just some info on doing it in the heat
http://www.geocities.com/gunversation/ccwaz/ccwaz.html
(no subject)
Date: 2007-08-12 02:00 am (UTC)I take it that even though it IS legal to carry a weapon unconcealed, it isn't common and is likely to be remarked upon?
I imagine concealed carry would be a bitch in the heat anyway - but since the characters are vampires (don't have body heat or suffer from heat exhaustion) that's not likely to bother them
(no subject)
Date: 2007-08-12 03:03 am (UTC)Based on a friends comments no one gives a damn. They won't call the cops unless the person just does not belong in that area. They are poorly dressed or slovenly in an upscale area, they are being belligerent, etc.
Same as here in Indiana. I have carried openly here and concealed. It is absolutely required that you get a permit for either. But there is a grace clause, the first time you're caught is a slap, the second is a felony with loss of gun rights forever and jailtime. There is no listed restrictions on what you can carry in Indiana but a jury may and has disagreed so leave the machine pistols, machine guns and short barreled shotguns at home.
Same as AZ no one will call the cops and report a 'man with a gun' unless you're in a more upscale area and look like a slob. They may do that anyway.
In some cases you might get told politely that your gun is showing and it doesn't mean your fly is unzipped. ;)
Wisconsin Gun Law Fact 2
Date: 2007-08-15 04:18 pm (UTC)Re: Wisconsin Gun Law Fact 2
Date: 2007-08-16 12:02 am (UTC)Re: Wisconsin Gun Law Fact 2
Date: 2007-08-16 01:57 pm (UTC)Re: Wisconsin Gun Law Fact 2
Date: 2007-08-16 01:58 pm (UTC)