sparkindarkness (
sparkindarkness) wrote2008-09-26 10:56 pm
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Help! Need someone who knows more about North American geography than I do!
As mentioned here: http://sparkindarkness.livejournal.com/204537.html I am running a werewolf game. Because I prefer to stick mostly to game canon and because the game requires the interaction of many many tribes it is to be set in the Americas (European werewolf tribes tend to have their own established territory and multi-tribal septs are rare or limited to maybe 3 tribes. It‘s also easier to shoot them there).
The things is I don't know exactly where to situate it. I want to keep it as close to the real world as possible (makes for less invention and more interesting research - in my last campaign they went Yuma, Arizona to Miami to Townsville, Queensland and I had lots of fun researching them all) but I am willing to tweak things (turn a moderate city into a NYC sized metropolis, for example). But I need somewhere to start.
So, what do I need?
A city moderately close to forested wilderness “close” can be “within 2-3 days solid travel” but more than a week would be pushing it. The wilderness has to be predominantly woodland.
Temperate/cold climate Snows in winter. Has pine trees. That kind of thing. No deserts, palm trees, calypso dancers.
Not somewhere already heavily established in White Wolf’s canon I like the canon, I use it a lot and don’t want to clash with it too badly since I may want to use it. So NOT: NYC, New York State, San Francisco, Los Angeles, Chicago
A Camarilla City So nowhere that is established as Sabbat - so NOT Toronto (rest of Canada’s fine, I never bought the idea of all of Canada being a Sabbat holding - it made NO sense) Detroit, Miami, Mexico
Bonus points
Not essentials but they’d be nice bonuses if possible:
Native wolf population
Wilderness is actually a National Park or similarly legally protected
The city has a history (not necessarily current presence) of organised crime ties
All suggestions gratefully appreciated!
(ETA: I'm going to do brief research on each suggestion and probably post another post on detailed pros and cons of each :))
The things is I don't know exactly where to situate it. I want to keep it as close to the real world as possible (makes for less invention and more interesting research - in my last campaign they went Yuma, Arizona to Miami to Townsville, Queensland and I had lots of fun researching them all) but I am willing to tweak things (turn a moderate city into a NYC sized metropolis, for example). But I need somewhere to start.
So, what do I need?
A city moderately close to forested wilderness “close” can be “within 2-3 days solid travel” but more than a week would be pushing it. The wilderness has to be predominantly woodland.
Temperate/cold climate Snows in winter. Has pine trees. That kind of thing. No deserts, palm trees, calypso dancers.
Not somewhere already heavily established in White Wolf’s canon I like the canon, I use it a lot and don’t want to clash with it too badly since I may want to use it. So NOT: NYC, New York State, San Francisco, Los Angeles, Chicago
A Camarilla City So nowhere that is established as Sabbat - so NOT Toronto (rest of Canada’s fine, I never bought the idea of all of Canada being a Sabbat holding - it made NO sense) Detroit, Miami, Mexico
Bonus points
Not essentials but they’d be nice bonuses if possible:
Native wolf population
Wilderness is actually a National Park or similarly legally protected
The city has a history (not necessarily current presence) of organised crime ties
All suggestions gratefully appreciated!
(ETA: I'm going to do brief research on each suggestion and probably post another post on detailed pros and cons of each :))
no subject
- Shift it west to Birmingham, AL. The Alabama Pine Barrens are almost desolate; driving south on the highway from Birmingham to Mobile gets you into a stretch of land that goes for 80 miles with 3 exits and no gas stations with towering pine trees on either side. Also, you have Mobile nearby - decayed Southern port like NOLA without the French influence and surrounded by marshland like NOLA. Home of the former Confederate Navy too.
- Little Rock, AK. Big city, corrupt as all hell, ONLY true city in Arkansas. The rest of the state is boonie-land - the Ozark Mountains and the forest and hills it contains. Even more forbidding than Appalachia, due to the noted unfriendliness of the people out there. See Deliverance yet again. Home of a former President.
no subject