sparkindarkness (
sparkindarkness) wrote2008-09-26 10:56 pm
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Help! Need someone who knows more about North American geography than I do!
As mentioned here: http://sparkindarkness.livejournal.com/204537.html I am running a werewolf game. Because I prefer to stick mostly to game canon and because the game requires the interaction of many many tribes it is to be set in the Americas (European werewolf tribes tend to have their own established territory and multi-tribal septs are rare or limited to maybe 3 tribes. It‘s also easier to shoot them there).
The things is I don't know exactly where to situate it. I want to keep it as close to the real world as possible (makes for less invention and more interesting research - in my last campaign they went Yuma, Arizona to Miami to Townsville, Queensland and I had lots of fun researching them all) but I am willing to tweak things (turn a moderate city into a NYC sized metropolis, for example). But I need somewhere to start.
So, what do I need?
A city moderately close to forested wilderness “close” can be “within 2-3 days solid travel” but more than a week would be pushing it. The wilderness has to be predominantly woodland.
Temperate/cold climate Snows in winter. Has pine trees. That kind of thing. No deserts, palm trees, calypso dancers.
Not somewhere already heavily established in White Wolf’s canon I like the canon, I use it a lot and don’t want to clash with it too badly since I may want to use it. So NOT: NYC, New York State, San Francisco, Los Angeles, Chicago
A Camarilla City So nowhere that is established as Sabbat - so NOT Toronto (rest of Canada’s fine, I never bought the idea of all of Canada being a Sabbat holding - it made NO sense) Detroit, Miami, Mexico
Bonus points
Not essentials but they’d be nice bonuses if possible:
Native wolf population
Wilderness is actually a National Park or similarly legally protected
The city has a history (not necessarily current presence) of organised crime ties
All suggestions gratefully appreciated!
(ETA: I'm going to do brief research on each suggestion and probably post another post on detailed pros and cons of each :))
The things is I don't know exactly where to situate it. I want to keep it as close to the real world as possible (makes for less invention and more interesting research - in my last campaign they went Yuma, Arizona to Miami to Townsville, Queensland and I had lots of fun researching them all) but I am willing to tweak things (turn a moderate city into a NYC sized metropolis, for example). But I need somewhere to start.
So, what do I need?
A city moderately close to forested wilderness “close” can be “within 2-3 days solid travel” but more than a week would be pushing it. The wilderness has to be predominantly woodland.
Temperate/cold climate Snows in winter. Has pine trees. That kind of thing. No deserts, palm trees, calypso dancers.
Not somewhere already heavily established in White Wolf’s canon I like the canon, I use it a lot and don’t want to clash with it too badly since I may want to use it. So NOT: NYC, New York State, San Francisco, Los Angeles, Chicago
A Camarilla City So nowhere that is established as Sabbat - so NOT Toronto (rest of Canada’s fine, I never bought the idea of all of Canada being a Sabbat holding - it made NO sense) Detroit, Miami, Mexico
Bonus points
Not essentials but they’d be nice bonuses if possible:
Native wolf population
Wilderness is actually a National Park or similarly legally protected
The city has a history (not necessarily current presence) of organised crime ties
All suggestions gratefully appreciated!
(ETA: I'm going to do brief research on each suggestion and probably post another post on detailed pros and cons of each :))
Re: *howls*
My main concern for the forests is that a) the be pretty damn natural (none of these coppiced to death) and preferably largely left to themselves. I've seen forests where you can't MOVE for hikers, tourists, picnickers, cyclists, joggers, rangers, boyscouts and people looking for "adventurous" sex. A bear may shit in the woods, but if he does in some of these woods it WILL be caught on 3 tourist's flashing camera.
The area around the caern is going to be patrolled by angry werewolves who kill humans who get too close - I want them to be able to do so WITHOUT there having to be an hourly collection to remove the bones
Re: *howls*
I'd have to say they're heavily used. It sounds like you need to find a large parcel of land for sale that is remote in an area that is sparsely populated. Wyoming is one of the western states that has large tracts of land though finding enough contiguous land may be tough.
None of these forests would hide a lot of missing people. Just one and you'd have a major search and if it's a kid it would be thousands of searchers with enough hardware to spot a warm body from the air (thank gov't surplus).
But with your own private estate and keeping very good relations with the local government you'd be ok. Eventually you'd want to become the local government.
On your other response I'm not sure of 'right to roam' on public lands but you'd be well advised to stay off private property here without permission in this state.
Though there is a free zone around roads and waterways where so many feet is considered to be public land.