sparkindarkness (
sparkindarkness) wrote2008-09-26 10:56 pm
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Help! Need someone who knows more about North American geography than I do!
As mentioned here: http://sparkindarkness.livejournal.com/204537.html I am running a werewolf game. Because I prefer to stick mostly to game canon and because the game requires the interaction of many many tribes it is to be set in the Americas (European werewolf tribes tend to have their own established territory and multi-tribal septs are rare or limited to maybe 3 tribes. It‘s also easier to shoot them there).
The things is I don't know exactly where to situate it. I want to keep it as close to the real world as possible (makes for less invention and more interesting research - in my last campaign they went Yuma, Arizona to Miami to Townsville, Queensland and I had lots of fun researching them all) but I am willing to tweak things (turn a moderate city into a NYC sized metropolis, for example). But I need somewhere to start.
So, what do I need?
A city moderately close to forested wilderness “close” can be “within 2-3 days solid travel” but more than a week would be pushing it. The wilderness has to be predominantly woodland.
Temperate/cold climate Snows in winter. Has pine trees. That kind of thing. No deserts, palm trees, calypso dancers.
Not somewhere already heavily established in White Wolf’s canon I like the canon, I use it a lot and don’t want to clash with it too badly since I may want to use it. So NOT: NYC, New York State, San Francisco, Los Angeles, Chicago
A Camarilla City So nowhere that is established as Sabbat - so NOT Toronto (rest of Canada’s fine, I never bought the idea of all of Canada being a Sabbat holding - it made NO sense) Detroit, Miami, Mexico
Bonus points
Not essentials but they’d be nice bonuses if possible:
Native wolf population
Wilderness is actually a National Park or similarly legally protected
The city has a history (not necessarily current presence) of organised crime ties
All suggestions gratefully appreciated!
(ETA: I'm going to do brief research on each suggestion and probably post another post on detailed pros and cons of each :))
The things is I don't know exactly where to situate it. I want to keep it as close to the real world as possible (makes for less invention and more interesting research - in my last campaign they went Yuma, Arizona to Miami to Townsville, Queensland and I had lots of fun researching them all) but I am willing to tweak things (turn a moderate city into a NYC sized metropolis, for example). But I need somewhere to start.
So, what do I need?
A city moderately close to forested wilderness “close” can be “within 2-3 days solid travel” but more than a week would be pushing it. The wilderness has to be predominantly woodland.
Temperate/cold climate Snows in winter. Has pine trees. That kind of thing. No deserts, palm trees, calypso dancers.
Not somewhere already heavily established in White Wolf’s canon I like the canon, I use it a lot and don’t want to clash with it too badly since I may want to use it. So NOT: NYC, New York State, San Francisco, Los Angeles, Chicago
A Camarilla City So nowhere that is established as Sabbat - so NOT Toronto (rest of Canada’s fine, I never bought the idea of all of Canada being a Sabbat holding - it made NO sense) Detroit, Miami, Mexico
Bonus points
Not essentials but they’d be nice bonuses if possible:
Native wolf population
Wilderness is actually a National Park or similarly legally protected
The city has a history (not necessarily current presence) of organised crime ties
All suggestions gratefully appreciated!
(ETA: I'm going to do brief research on each suggestion and probably post another post on detailed pros and cons of each :))
no subject
One of the tribes of Werewolves in the city that is central to the plot is the Glass Walkers. The Glass Walkers in my city have 2 factions. One is new (corporations and computers) the other is old school (crime gangs and cosa nostra). Any kind of organised crime link is preferable but I'd prefer it to be low key (anything on a level of Chicago's crime links would be vampire run not werewolve, because the leeches are better at it) and doesn't have to be a stereotypical "Don Bertolli is wounded by your disrespect" sense, but preferably something more white collar OR more organised than just warring gangs.
Nope - werecoyotes (Nuwisha) are a species unto themselves in white wolf :)
Seattle raises again! I don't even know what MT stands for... Massachussettes?
no subject