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Date: 2008-08-15 12:54 pm (UTC)
Our current party is:
1 Paladin
1 Cleric
1 Warlock
1 Rogue
1 Wizard

I think we could manage without a cleric on some encounters (those second winds and healing surges are nice) but when we're fighting a big-bad-thing or a big-bad-thing and his buddies the healing is REALLY helpful - because the wizard's cc (when he actually HITS) doesn't mean much against a big monster o'doom. There have been several encounters where, without my healing word and splashing temporary hit points we'd have been screwed - but the GM may emphasise more swarm battles in that case.
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sparkindarkness

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