Oh gods, that's one of the problems I've had with LARPS - the people who run them rarely seem able to control the excesses of the munchkins who play it. I hope you punished hum for Montreal By Night?
Canada as Sabbat territory is COMPLETELY IMPOSSIBLE,
Hell, I'd be all behind showing the Sabbat as more than a pack of blood crazed psychopaths. I can fully credit the opportunity to use a territory to emphasise the original GOALS and the diverse philosophies of the Sabbat - freedom, equality, maybe some noddist lore and the strong Catholic influence rather than just having them as random bloodthirsty loonies.
But CANADA is not the setting for that.
The whole POINT of the Sabbat in the Americas is that the Camarilla smacked them HARD. They had a few strongholds (Detroit, NYC, Miami) and anything south of the border was their's but in general the Sabbat was characterised as more nomadic packs. This IS the Sabbat at its most animalistic and bloodthirsty because it is at its most UNSTABLE - because it is constantly at war with the Camarilla. (and, let's face it, if the Sabbat DID hold Canada then how long would it take the more mortally attuned, aware and skilled Camarailla to take it back? Especially in a land where you can't cover up the vast violence which is the Sabbat's weapon)
If you want to EXPLORE the Sabbat's variety you need somewhere where they are STABLE. Like Mexico (alright, a bit bloodthirsty and animalistic still) but what about Spain or Italy. You can't tell me that the Sabbat Archbishop expounding philosophy and tactics wouldn't be better with Moncada in Madrid than in Canada. Or the noddist lore specialist wouldn't be great in some monastary in Ragusa or following the plots of the antedeluvians in a villa in Brindisi or even debating freedom and oppression in Poland or the Ukraine - I mean, the whole collapse of the eastern bloc should have opened up untold numbers of source books on Sabbat territories torn by political debates and symposia!
Hells you can open the door to a huge POLITICAL Sabbat game as Sabbat territories find themselves controlled by the Camarilla dominated EU *sigh* so much wasted potential while they focused on making Canada - which is almost the epitome of Camarilla territory - into some freaky Sabbat stronghold
. No matter what werewolves can pull, when it comes to mortal ogranisations Vampires are just BETTER at it)
You underSTAND.
Well it just seems so obvious to me! I mean, you can take a werewolf with all the gifts of a rank 6 EVERYTHING and all his shiny fetishes and he's still going to get his arse handed to him by a Ventrue deceased for the last 20 years in the social arena. Presence + potence + blood bond +ghoul lackies (ghouls vs kinfolk = dead kin). It's just WAY better than anything the werewolves have in their arsenal. Added in that the werewolves have fewer numbers, less experience, the curse, AND they have an overarching agenda (the Wyrm) that will sap their resources and attention and lower numbers/less able to replace numbers.
And that's if you assume it's werewolf vs standard vampire. If you consider that if the Glass Walkers ever did manage to leverage some major influence in a city some elder who has been playing this game for decades if not CENTURIES is going to turn round and be all "does Vlad have to bankrupt a bitch?"
This is why I've always been quite fond of mixing the canons because I've always had an idea of where each group fits in hierarchies. And when it comes to urban power the Garou (of ANY tribe) are waaaaay at the bottom.
no subject
Oh gods, that's one of the problems I've had with LARPS - the people who run them rarely seem able to control the excesses of the munchkins who play it. I hope you punished hum for Montreal By Night?
Canada as Sabbat territory is COMPLETELY IMPOSSIBLE,
Hell, I'd be all behind showing the Sabbat as more than a pack of blood crazed psychopaths. I can fully credit the opportunity to use a territory to emphasise the original GOALS and the diverse philosophies of the Sabbat - freedom, equality, maybe some noddist lore and the strong Catholic influence rather than just having them as random bloodthirsty loonies.
But CANADA is not the setting for that.
The whole POINT of the Sabbat in the Americas is that the Camarilla smacked them HARD. They had a few strongholds (Detroit, NYC, Miami) and anything south of the border was their's but in general the Sabbat was characterised as more nomadic packs. This IS the Sabbat at its most animalistic and bloodthirsty because it is at its most UNSTABLE - because it is constantly at war with the Camarilla. (and, let's face it, if the Sabbat DID hold Canada then how long would it take the more mortally attuned, aware and skilled Camarailla to take it back? Especially in a land where you can't cover up the vast violence which is the Sabbat's weapon)
If you want to EXPLORE the Sabbat's variety you need somewhere where they are STABLE. Like Mexico (alright, a bit bloodthirsty and animalistic still) but what about Spain or Italy. You can't tell me that the Sabbat Archbishop expounding philosophy and tactics wouldn't be better with Moncada in Madrid than in Canada. Or the noddist lore specialist wouldn't be great in some monastary in Ragusa or following the plots of the antedeluvians in a villa in Brindisi or even debating freedom and oppression in Poland or the Ukraine - I mean, the whole collapse of the eastern bloc should have opened up untold numbers of source books on Sabbat territories torn by political debates and symposia!
Hells you can open the door to a huge POLITICAL Sabbat game as Sabbat territories find themselves controlled by the Camarilla dominated EU *sigh* so much wasted potential while they focused on making Canada - which is almost the epitome of Camarilla territory - into some freaky Sabbat stronghold
. No matter what werewolves can pull, when it comes to mortal ogranisations Vampires are just BETTER at it)
You underSTAND.
Well it just seems so obvious to me! I mean, you can take a werewolf with all the gifts of a rank 6 EVERYTHING and all his shiny fetishes and he's still going to get his arse handed to him by a Ventrue deceased for the last 20 years in the social arena. Presence + potence + blood bond +ghoul lackies (ghouls vs kinfolk = dead kin). It's just WAY better than anything the werewolves have in their arsenal. Added in that the werewolves have fewer numbers, less experience, the curse, AND they have an overarching agenda (the Wyrm) that will sap their resources and attention and lower numbers/less able to replace numbers.
And that's if you assume it's werewolf vs standard vampire. If you consider that if the Glass Walkers ever did manage to leverage some major influence in a city some elder who has been playing this game for decades if not CENTURIES is going to turn round and be all "does Vlad have to bankrupt a bitch?"
This is why I've always been quite fond of mixing the canons because I've always had an idea of where each group fits in hierarchies. And when it comes to urban power the Garou (of ANY tribe) are waaaaay at the bottom.